From the amateur to the professional, anyone can easily and rapidly create 3D art assets and develop virtual reality experiences.
Works on Windows, Mac, and Chromebooks. Designed with a classic desktop UI paradigm, 3D content development is intuitive
Effortlessly build scenes with simplified 3D positioning, scaling, and rotating with strong alignment features
Effortlessly build scenes with simplified 3D positioning, scaling, and rotating with strong alignment features
Build yourself or import .obj files from Unity, Sketchfab, Maya, Blender and many other 3D modelling software products. And from other online resources with 3D models. New: Native Google Poly Integration
Animations can be easily applied to any object. Any transformations like scale, rotation, and translation are recorded as the animation path. Make further refinements like loop/randomize and optional ease functions.
Add interactivity to any situation. Interactive objects can react to touch, sight, animations or player actions. And it is as easy as activating a checkbox.
Use nested animations on the sub-model level: animate one or multiple parts of an object independently of other parts.
Native Headset & Controller support for Google Cardboard, DayDream, HTC Vive, Samsung Gear VR, Microsoft HoloLens, Windows Desktop, Mac OSX, and Web. Quality of experiences scales down for mobile and up for high-end platforms. New: ARKit and ARCore support
Send to your favorite device directly from the Builder to easily test and rapidly develop experiences.
Performance Meters look at your scene and use meshes, textures, lights and overall settings to determine how efficient your experience will perform on the various platforms
Output as a Unity project for further development. Builder scenes convert to Unity scenes, meshes will be combined, texture atlases created, animations & events fully wired up with open source code